4500 Pts - Space Marines: Codex Army Legio Poenalis

Unit Name ## WS BS St To Wo In At Ld Save Cost
Captain Grimwolf (Capt) 1 5 5 4 4 2 5 4 9 2+ 513
Independent Character, Rites of Battle; Storm Bolter; Furious Charge Skill; If a Space Marine Commander is on the field then all other Space Marine squads may use his Leadership for any Morale, Pinning and Leadership Test, but not Psychic test.
  Terminator Honours +1 Attacks. [15]
  Artificer Armour 2+ armour save. [20]
  Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
  Wardons () 3 4 4 4 4 1 4 1/2* 8 3+ [251]
Bolt Pistol & CCWep. (x2); Bolter (x1); Furious Charge Skill
    Apothecary 1 4 4 4 4 1 4 1 9 3+ [43]
Bolter; Furious Charge Skill
      #Narthecium Ignore first failed saving throw in unit every turn. May not be used if the Apothecary is in base-to-base contact with an enemy model. Cannot negate instant kill hits and wounds from power weapons. [0]
      #Reductor Ignore casualties with 6" for purposes of morale checks. [0]
    Bubba (CoCh) 1 4 4 4 4 1 4 1/2 9 3+ [38]
Bolt Pistol; Power Weapon; Furious Charge Skill
    Morale Sergent Brother Perwet () 1 4 4 4 4 1 4 1 9 3+ [43]
Bolter; Furious Charge Skill
      #Company Banner Any units within 12" may reroll failed morale checks. [0]
    Pain Sergent Turgod () 1 4 4 4 4 1 4 2 9 2+ [73]
Bolter; Furious Charge Skill
      Artificer Armour 2+ armour save. [20]
      Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
      Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Master of Sanctity 1 5 5 4 4 3 5 4/5 10 2+/4(I)+ [154]
Independent Character, Honor of the Chapter, Litanies of Hate; Close Combat Weapon (x1); Close Combat Weapon; Crozius Arcanum; Rosarius; Furious Charge Skill; They and all members of any Space Marine squad they join, lead or are attached to are Fearless. On a player turn in which he charges into close combat, a Chaplain, and all members of any Space Marine squad they join, lead or are attached to may re-roll failed rolls to hit.
    Artificer Armour 2+ armour save. [20]
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
    Terminator Honours +1 Attacks. [15]
Chaplain Musgard (Chapl) 1 5 5 4 4/5 2 5 3 9 2+/4(I)+ 140
Independent Character, Honor of the Chapter, Litanies of Hate; Crozius Arcanum; Rosarius; They and all members of any Space Marine squad they join, lead or are attached to are Fearless. On a player turn in which he charges into close combat, a Chaplain, and all members of any Space Marine squad they join, lead or are attached to may re-roll failed rolls to hit.
  Bike Independent characters may re-roll any dice throws for moving through difficult terrain. [30]
  Artificer Armour 2+ armour save. [20]
  Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Classified (Asasn) (as) 1 5 5 4 4 2 5 3 10 4(I)+ 105
Independent Character; Can never join another unit; Infiltrate if allowed; Fearless; Cannot be pinned; Culexus Temple; Psychic Abomination, Soulless, Psyker Assassin, Life Drain.; Etherium; Animus Speculum; Psyk-Out Grenades
Executioners (TermT) 4 4 4 4/8 4 1 4 2 9 2+/5(I)+ 540
May always Deep Strike; Power Fist (x4); Storm Bolter (x3); Assault Cannon (x1); Cyclone Missile Ln. (x1); The Cyclone Missile Launcher is mounted on the back of the Terminator.; Tank Hunter Skill
  Sergeant 1 4 4 4 4 1 4 2 9 2+/5(I)+ [43]
Power Weapon; Storm Bolter; Tank Hunter Skill
    #Terminator Armour 2+ armour save, 5+ Invulnerable Save May not make Sweeping Advances. Deep Strike if allowed. [0]
  Land Raider 1 BS: 4 Front: 14 Side: 14 Rear: 14 [280]
Tank; Power of the Machine Spirit. No firing points.; Linked Lascannon (x2); Twin Heavy Bolters
    #Power of the Machine Spirit May move forward if Stunned, may fire one extra weapon at BS2 if moving <6" [0]
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [15]
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Punishment (Vindc) 1 BS: 4 Front: 13 Side: 11 Rear: 10 155
Tank; Storm Bolter; Demolisher Cannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
  Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [15]
Mixed Support Alpha (Devst) 5 4 4 4 4 1 4 1 8 3+ 325
Bolter (x1); Heavy Bolter (x1); Missile Launcher (x2); Plasma Cannon (x1)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [60]
Close Combat Weapon (x1); Close Combat Weapon; Power Weapon (x1)
    Artificer Armour 2+ armour save. [20]
  Razorback APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [100]
Carries up to 6 Space Marines; Tank. No firing points.; Twin Heavy Bolters
    Hunter-Killer Missile Unlimited range, S8, AP3, Heavy 1. 1 shot per battle. [15]
    Pintle Storm Bolter 24"R, Str 4, Ap 5, Assault 2. [10]
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Heavy Support Beta (Devst) 4 4 4 4 4 1 4 1 8 3+ 255
Lascannon (x4)
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [55]
Bolt Pistol & CCWep.
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Assault Squad Gamma (Tact) 9 4 4 4 4 1 4 1 8 3+ 325
Bolter (x7); Multi-Melta (x1); Plasma Gun (x1); Frag Grenades; Krak Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [93]
Frag Grenades; Krak Grenades; Plasma Pistol (x1); Power Weapon (x1)
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [50]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6. Two firing points.; Storm Bolter
Assault Support Gamma (Tact) 9 4 4 4 4 1 4 1 8 3+ 250
Bolter (x7); Plasma Cannon (x1); Plasma Gun (x1); Frag Grenades; Krak Grenades
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [58]
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Long Range Scout Squad (Scout) 4 4 4 4 4 1 4 1 8 4+ 153
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; Bolter (x2); Sniper Rifle (x2); Frag Grenades; Krak Grenades; Infilitrate Skill
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [79]
Frag Grenades; Krak Grenades; Close Combat Weapon (x1); Close Combat Weapon; Plasma Pistol (x1); Infilitrate Skill
    Artificer Armour 2+ armour save. [20]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
Scout Squad Alpha (Scout) 5 4 4 4 4 1 4 1/2* 8 4+ 154
Infiltrate if allowed; Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x4); Heavy Bolter (x1); Frag Grenades; Krak Grenades; Infilitrate Skill
  Veteran Sergeant 1 4 4 4 4 1 4 2/3 9 2+ [69]
Bolt Pistol & CCWep.; Frag Grenades; Krak Grenades; Infilitrate Skill
    Artificer Armour 2+ armour save. [20]
    Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
    Purity Seals If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). [5]
Amount for hatred (Other) 0 No Stats: - 58
Amount for Infiltration (Other) 0 No Stats: - 93
Option Footnotes:
  Animus Speculum 12"R, S5, AP1, Assault 2. Add +1 to the Speculum's Assault value for every Psyker within 12".
  Assault Cannon 24"R, S6, AP4, Heavy 4, Rending.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter
  CC Weapon +1A if used with another CCW / pistol.
  Crozius Arcanum No armour save in close combat.
  Cyclone Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Demolisher Cannon 24"R, S10, AP2, Ord. 1 Blast.
  Etherium Any unit or model trying to do anything to the Culexus must first pass a Ld test; if they fail, they can do it to someone else instead.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Furious Charge Skill +1 Strength and Initiative when charging
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Infilitrate Skill May infiltrate
  Krak Grenades May be used against vehicles and immobile Dreadnoughts. One attack per model, 6+D6 AP.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Fist Always go last. No armour save. Doubles strength.
  Power Weapon No armour save in close combat.
  Psyk-Out Grenades Instead of shooting, the Culexus may throw his grenades up to 6". Roll to hit as normal; if a Psyker is hit, they must make a Ld test - for every point they fail by, they take 1 wound.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Tank Hunter Skill +1 to armour penetration dice roll. Automatically pass tank shock morale checks.
  Twin Heavy Bolters 36"R, S5, AP4, Heavy 3, Linked.
  Twin Lascannon 48"R, S9, AP2, Heavy 1, Linked.
Total Army Cost: 3066 Pts.
Notes:
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 62


Validation Results:
Unless you are allied with an Inquisitor, you may only ally with an assassin for the Assassination Mission.
Imperial Assassins must either be taken from Daemonhunter list or from within the Witchhunter list along with an Inquisitor.

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 653 3847 14%
Elite (<=3unit) 2 1 645 3855 14%
Troops (>=2unit <=6unit) 4 2 882 3618 19%
Fst. Atck. (<=3unit) 0 3 0 4500 0%
Hvy. Supp. (<=3unit) 3 0 735 3765 16%
Other (N/A) 0 n/a 151 4349 3%
Equipment Summary 35 n/a 495 n/a 11%

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