Archive for June, 2007



Death From Above!

Published on June 17, 2007

So, I’ve spent the last 24 hours begging everyone I know to get into weewar and play me now, since I got that pro account. The new units, I’ve gotta say, are amazing. I finally got a game where I got enough credits coming in to splurg on the new units just to check them out and man was I impressed. They’re strong, real strong. The Assault Artillery is fun. Drives fast to set up, and hits decently. The Berserker is slow but packs a HUGE punch. And the D.F.A… well… the D.F.A. made me laugh when I got a chance to use it. Here’s a screenshot I just had to take. Talk about a target rich environment! And yes, not only does it have the range, but it’ll get a 10 strength tank down to 5 in one shot. Cue evil laughter.


Weewar Pro Account!

Published on June 16, 2007

Well, about a week ago the creaters of Weewar had an interview on Galaxy-News.net. In that interview they offered a raffle for 5 free pro accounts. These accounts are normally gained by referring new players to the site, 10 players gets one month of Pro status. However, if you had Weewar and Galaxy News accounts, and sent an email to their giveaway, you were entered into this raffle. And guess what, your lovable neighborhood hacker Snarky won one! So now, of course, I’m getting tons of invites as everyone wants to play with Pro players. Oh, not because I’m good, but because we get to use new maps, and everyone in the games Pro players are in get new units! Death from above now is not only my favorite Space Marine battlecry, also the unit I most want to test!


Software Design Oopsies

Published on June 12, 2007

So, real quick as I just got the idea to actually post this little story, I was writing a little script. This script dealt with ids I’m using for a project. Basically I knew there was a lot to begin with, but wanted a flat file, not a database because I figured “Hey, I’m dealing with a lot, why pay the overhead every id of doing a bunch of queries?” Among other things, this script couldn’t list an id more than once. So I (stupidly) chose an array to store the ids and sort through them. At first, no issues, I could process a few ids in a second and get all my work done on them. Well, after I hit around 15,000 I had issues. It was now taking about 5 seconds an id. It only got worse, and worse, and worse. Around 19,000 ids I finally CTRL-C’s the script, to retool it. I changed it over to throwing all the ids into a database, accepting a tad more overhead per id, but overall this becomes linear time. I stupidly forgot my Big-O notation classes, and that sorting through a large list of numbers takes longer than a very short one. *sigh*.


Weewar!

Published on June 6, 2007

So, I popped into my favorite IRC channel in the middle of a coversation about some new browser game. I paid it no heed and went back to replaying the Brood Wars campaign in preperation for SC2. Then someone offered to toss me an invite and I decided to try it. I only got through 4 rounds before I had other things to do, but I’m hooked already. This is bad because those of you who know me and browser games… productivity goes waaaay down.